Combining different materials, such as mixing bronze with iron, can increase the type of metal being used for the weapon. Each piece of the weapon will carry a specific material property of metal to it (including wood, although it is not a metal). Dismantling a weapon can produce various spare parts (blades, hilts, mace heads, etc.) to combine into new weapons. DP can be repaired as any of the workshops. The quality of a weapon specifically is important, as it helps determine the amount of durability points (or DP) is available to a weapon before it will break. The order of material quality in the game goes as follows: wood/leather, bronze, iron, hagane, silver, and damascus. Managing affinities is a matter of life or death for Ashley Crafting weapons is more in-depth, allowing for a higher level of dismantling and reassembling, while armor crafting mostly involves combining of gear to make higher quality versions, or new gear entirely. Lea Monde contains six different workshops at which players can combine metals to make stronger gear. Vagrant Story features a synthesis system, which allows the dismantling and reassembling of weapons and other equipment that drops during the course of gameplay. By the end of the game, most successful players will have specific weapons prepared for specific enemy types and will switch between them all as the situation requires. Likewise, when using that same weapon against a different enemy type (ie., Undead), the weapon's effectiveness towards Dragons would be weakened. As you use a specific weapon (ie., Short Sword) against a specific type of enemy (ie., Dragon), the weapon's effectiveness against that enemy type increases. Pressing the allocated defense button precisely when the enemy's attack connects will activate the defense move which have varied results (such as reducing damage by half or reflecting damage) based on the ability allocated to that button.Īnother core aspect of the game's combat system is the concept of enemy and weapon affinities. It also offers the player an emergency last-ditch effort by allowing them to continuously attack an enemy without interruption if no other strategies appear to be effective.Ĭomplementing the chaining abilities are the defense abilities, which like chaining relies on timing. The Risk system encourages a play style in which the player is careful to stop attacking after a few hits, subsequently giving the enemy an opportunity to attack, thereby balancing the game. Using combo attacks activated by pressing face buttons at the designated time, the player can focus on specific limbs or the enemy in general while attacking to maximize damage output. The game introduces the concept of Risk, where the player is free to create a chained attack combo for as long as they desire at the expense of an increased chance that a subsequent attack will miss. Note the weapon affinity changes in the lower-left corner of the screen Attacking each body part can yield different results, as they can have different defense points and weaknesses. The player is then able to target the enemy's individual body parts which fall under this sphere. On the press of the attack button, a wireframe sphere appears around the main character which represents the attack range he has with the currently equipped weapon. The combat system in Vagrant Story is highly unique. There are an intimidating number of elemental affinities and weapon types, a largely mysterious weapon synthesis mechanic, and combat that focuses on chaining attacks together with rudimentary timing. Gameplay may be roughly described as combat-intensive dungeon crawling with deep weapon and armor customization as its primary focus (along with the occasional box puzzle and platforming sections). The game tells the story of Ashley Riot - an elite agent called a Riskbreaker - as he follows the trail of mysterious Mullenkamp cult leader Sydney Losstarot through the ruins of the fabled and magical city of Lea Monde. The game was produced by Yasumi Matsuno, led artistically by Akihiko Yoshida and musically scored by Hitoshi Sakimoto, the three of whom collaborated on several other acclaimed Square projects, such as Ogre Battle and Final Fantasy XII. First released in February 2000 for the PlayStation, it was highly praised by critics, and still has a devoted cult following. Vagrant Story is an isometric action-RPG by Squaresoft, set in the Ivalice universe established by Final Fantasy Tactics.
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